Driving games have held the fascination of geeks and non-geeks alike since they first began to appear – decades ago (can you believe it!) This list takes a look at fifteen of the hundreds of games that have made their debut on our computer screens, arcades, and TVs. These are the most influential of the bunch.
Probably the game that started the whole thing off for many, pole position was created as an arcade game in 1982 by Namco. After a period, the game was eventually picked up by Atari, who exported the game worldwide. Pole position set the bar for all future racing games with its fluid frame rate and solid ‘behind the car’ graphics. The pseudo F1 style spread it’s appeal, and set the ‘behind’ perspective at the forefront of racing gaming; which is still in evidence today with the likes of Need for Speed. Influenced: outrun, pitstop, ridge racer series.
There had been a few ‘top down’ racers before, but spy hunter turned out to be the one which would kickstart a new enthusiasm in this perspective. The aim was to drive up a road and negotiate traffic and obstacles coming down. The twist was that the player could transfer from a car to a boat when the road ran out. The player could also fire weapons; a first for race gaming. This concept was taken to the limit with the 1997 release of Grand Theft Auto. Influenced: A.P.B, GTA 1 & 2, The Spy Who Loved Me, Nitro.
Two years after pole position, the ‘behind the car’ formula took another performance injection with the release of this game on the C64. The game boasted two player racing without any noticeable slowdown; a feature almost unheard of at the time. It was also one of the first games to to take advantage of repairable car ‘damage’ as a strong selling point. The Pitstop formula was later a heavy influence in games such as ‘Lotus Esprit Turbo Challenge’ (amiga). Influenced: Indy 500, Gran Turismo.

Revs is considered the very first racing simulator, and was released on the BBC Micro in 1984. The game featured the view first ‘in car’ view and boasted the first rear view mirror effect. Although superseded by the likes of Geoff Crammonds ‘Formula One Grand Prix’ (amiga), the concept of the in-car racer is still the staple of games today. Influenced: Grand Prix Circuit (1988), Vroom, Formula One Grand Prix (1991).
This contender was one of the first to successfully update the racing genre with the inclusion of bike racing. The smooth ‘behind the bike’ graphics and pseudo 3D sprites took the model to another level, and paved the way for games such as Outrun and Enduro Racer the following year. Influenced: outrun, super-hang-on.
Way ahead of it’s time in every way, Lotus Esprit was the very first game to use a true 3D open world environment to drive around. The map was very large, and the player drove the vehicle using a unique method of controlling an on-screen car using an on-screen driving wheel and dash. Although unknown at the time, the game model became the major influence in games such as Driver, and most notably the Grand Theft Auto III + series.
Taking the ‘behind view’ racing genre and adding more speed, buggy boy was one of the first arcade racers to feature pickups along the way. Various obstacles were placed on the track which were designed to ensure the driver didn’t reach the end of the lap. To add to this, several ‘time’ bonuses were often placed in unusual places around the track; resulting in much side-to-side track action rather than just as driving as fast as possible in straight lines. Other features included for the first time: getting to perform two-wheel stunts, high jumps, and driving over bridges and through tunnels. Influenced: Powerdrift (1988), Super mario kart (1992), Wipeout, Crazy Taxi.
An odd mix of bike riding, off roading and show jumping. The aim was to drive a dirt bike over and around a series of obstacles; most notably high hedges; to reach the finish. Another ‘behind the vehicle’ game, the gimmick this time was that the bike spent as much time in the air as it did on the ground. Although basic by today’s standards, Enduro racer was also the first game to offer virtual off-road action. Influenced: Motorstorm.
The definition of ‘arcade racing’ for many years and probably still one of it’s greatest influences. Outrun was the first game to offer the player different routes to reach the goal; allowing the player to customize each play to suit their gaming talent. Outruns game engine was very fast, featured many different vehicles and landscapes, various selectable in-game soundtracks. Influenced: Turbo Outrun, Chase hq, ridgeracer, burnout.
The world of virtual 3D was launched with this 1988 racer. Although the game engine was very slow on ported computers (most noticeably on the c64 version), the graphics let the player move around a dynamic forced 3D vector environment for the first time in a driving game. The player would also get to perform virtual stunts; including a 360 degree loop, and a banked turn. Unlike Turbo Esprit; which used fake 3D; Hard Drivin’s use of vectors would be the benchmark of gaming for many years to come. Its influences would include the much better attempts at vectors including: Stunt car racer (1989), Race Drivin’.
Until the Test Drive series, most ‘in car’ racers were firmly fixed on the F1 scene. Test Drive took this formula to new heights and for the first time, enabled drivers to experience the thrill of driving along ‘real’ roads in ‘real’ cars. The games had the gimmick of allowing the police to chase speeding offenders, and opening the landscape up to reveal cliffs and drops. This sequel, The Duel, also allowed a chase car to race the player along the road, either controlled by another player or by an intelligent computer A.I. Influenced: V-Rally, Gran Turismo.
By 1993, the racing game was a well established genre. Namco, arguably the ‘father’ with Pole position, made way for the next generation by offering the first polygon driven racer – a platform the new breed of games consoles could take care of very well. The series was interesting for its use of landscapes, A.I. opponents and the fast and furious action. Ridge racer was also one of the first games to offer the player multiple camera angles to play from, including ‘in-car’ and ‘behind’ views. Influenced: Ridge Racer series.
Off road gaming had not developed much since Enduro Racer, with the exception of the vector racers and Ivan Stewarts Ironman Racer, so the appearance of Sega rally on the new polygon platforms was a welcome addition. The game offered exciting 3D environments and much sand and dirt action. Computer A.I. was much improved but the single looping tracks would make way for non-looping landscapes with followers such as Colin McRea Rally. Influenced: Colin McRea rally (1998), V-rally, WRC, Motorstorm.
Since Pit Stop in 1983, the opportunity to fix and customize the racing experience was always a good gimmick for racers. By combining polygon racing with ‘real world’ mechanics and physics, the makers of Gran Turismo broke the mould. The circuits (although still in the looped style) were detailed and smooth, and care handling was taken to a new level by designers Polyphony Digital. Each circuit had barriered sides to enable players to bounce off each other, creating very fast paced racing. Cars could be chosen from many real-world manufacturers and highly customized to match the players skill and driving success. Influenced: Forza motorsport.
The original Driver took a major leap forward in the open world driving experience. Although driving was still largely limited to driving along main and side roads, the freedom of driving on non looped free-forming landscapes captured the imagination of todays game designers. Even now, Driver is still seen to have made the biggest impact on the open-world driving experience. Influenced: Driver 2, GTA III, The Getaway, True Crime.
Polygon worlds were now huge, and almost for the first time since Activisions ‘Hunter’ (1991), a player could now exit one vehicle and enter any other, and drive around a free formed open world landscape. With the restriction finally taken off the driving experience, players could now drive up, down and off any road, and on any terrain. Cars could be repaired and customized with body color (and in later games, with nitrous and suspension jacks), and every car model had its own characteristics. Although not a ‘driving game’ in it’s strictest sense, the 3D GTA games have taken the model of the ‘Driver’ Series and made it their own. Influenced: Vice City, San Andreas, Mercenaries, Saints Row, Scarface.
Contributor: Lifeschoool



































wow great to see how the games have developed!
The first one I remember playing was called “Night Driver” (or something close to that) which was barely one step above Pong. It basically consisted of a sit-down console, steering wheel and gear shift. The screen was basically white dots simulating reflectors on the side of the road and you steer between them, around curves and such. Definitely deserves an honorable mention.
Yes….atleast Gran Turismo made it on here…that game is the only reason I got my license…..haha
ahh the memories of playing Hang-On back in the day!! classic retro gaming.
Yeah, Driver. One of the best games ever.
Brilliant list, I love the video game ones.
Thanks!
NFS Underground? Nice list though.
Ridge Racer! I love that game!!
I kick ass at RR but for some unknown reason I still cant manage to get my licence… :-S
1. influential might be the wrong word. they’re good games, but i wouldn’t call them influential.
2. i was really hoping that GTA wouldn’t make the list. afterall, it’s not really a driving game, and the gamers seem to be too obsessed with it.
3. i might have added excite bike
But you do spend a lot of time in a car in GTA so I guess it is a driving game. I agree with you that a lot of games on here are not influential in the slightest. Hang-on? whats so influential about that? only the bike sprite!
I was expecting to see Mario Kart because it was the first I think to use weapons and powerups and stuff like that. I think whichever street racing game came first. (Need for Speed or Midnight Club or any of those) should be on it because they were the first to be on the street instead of on a track.
Hey! Where’s Super Mario Kart?
If taking damage to the car was what 13 Pitstop / Pitstop 2, it did not influence Gran Tourismo as you don’t take damage in any of those.
What about Rad Racer?
I used to play that for hours when I was a kid.
The best part is that the songs that you could choose from when driving are now ringtones on my phone, and I didn’t even have to download them!
Cool list.
Jfrater, you forgot Daytona USA! One of the first poligonal race games!
I don’t have the time to play games anymore but, when I did, I spent way too much time playing Metropolis Street Racer on the Dreamcast followed by its big brother (with photo-realistic actual citiscapes) Project Gotham on the xBox. Truly amazing games.
Though, maybe they wouldn’t qualify amongst the ‘most influential’.
Gran Turismo i feel should of been number one! That game was unreal.
Remember some of the classic ones.
Unfortunately even after playing alot of these games, i, still, have not got a driving licence.
Sega!
What about Midnight Club? I think that was one of the first games to really influence the street racing genre.
i agree about mario kart. that one’s a classic. also i really liked Excite Bike back in the day.
What, no Excite Bike?
Whoa Whoa Whoa. JFrater your lists always kick ass but I have serious disagreements with this one. How do you make a list of top Driving games without mentioning three of the best driving games of all-time!?
- TOP GEAR
- CRUISIN’ USA
- MARIO KART (It must be counted)
Hell even Twisted Metal deserves a shout-out. That game was pure demolition derby motor mayhem. With crazy weaponary to boot.
i think the 1985 version of rad racer for the nintendo should up here along with Need for speed underground and grand turismo and mario kart 64. Rad racer was an original, NFS introduced the “tuner”, GT had the sweet graphics and Mario Kart 64 was the best. game. evar!
Agree with Tfisch…Excite Bike should be on there.
midnight club was a spin off NFS but i think excitebike was a good choice too!!!
JF???? Have you lost your touch…or are they just not caught up over there in NZ? lol…
I’ve never really been a huge one for racing games as I’m usually horrible at them!
But being my silly self, my favorite was always that Pod Racing game for the N64. Not like it was influential (or really even all that good), I just enjoyed the concept of driving something that went over 700 mph.
I really pretty much agree with everything on this list. I was going to hint at Super Mario Kart, seeing as how it spawned an innumerable amount of sequels and rip-offs, but then I realized you already had the game that inspired Mario Kart’s style of gameplay in there.
Very cool list. I learned something this morning!
I am still playing Pole Position to this day! And I am shocked that I hadn’t heard of some of these, being a classic gamer as I am. Gives me something to look for tho
I have to say Mario Cart, just for the hell of it.
Cruisin Usa is the only ommission I would have included. Everyone played that game while waiting for their pizza to get made when they were kids.
Need for Speed III: Hot Pursuit (PS1) or Super Off Road?
Man, I still break out Excitebike from time to time. We would always play the design track, then see who could get the best time. Winner designs next track. Might have to go play right now!
Ok, nice list. But what about Stunts! Thousands of tracks, kick ass soundtrack! Similar to Hard Drivin but with way more options. You can download for free from many different sources. I also would have liked to have seen Mario Cart on this list.
Shucks, I didn’t even realize ther WERE 15 different (let alone more) driving games out there. Man did I love playing Test Drive I and II, Pole Position and Outrun back in the day. Fun List!
wheres Colin McRae? ( RIP )
Mario Kart
It’s the only one I’m good at (and I’m pretty good at all of them but I have a special spot in my heart for Mario Kart 64..ooooh koopa beach, how I love you)
I have great memories of endless hours playing Roadrash….the simplest and coolest racing game back then!!!
Top…Driving Games…All Time…
No Daytona USA? DOES NOT COMPUTE!!
What about “Night Driver”? Probably the first driving game of them all. The car was painted on the glass.
The greatest driving game was a computer game called Pod. It had a sci/fi, futuristic feel.
Here is a youtube video of someone playing it:
It’s SUCH a fun racing game, lots of hills and jumps and whatnot. Anyone else a fan?
wow?!? missing several good games (already mentioned above) that deserve to be on this list. especially gran turismo 4 with the addition of the 900-degree rotation, logitech steering wheel elevated the experience. love the pole position. that was a classic that spent many a hours on.
WHAT ABOUT RAD RACER I HONESTLY THOUGHT IT WAS GOING TO BE NUMBER ONE.
Most people have already pointed out the glaring omissions: Mario Kart, Rad Racer, Cruisin USA, and ExciteBike. I would like to add another, Street Rod and Street Rod II. These were for the PC and I remember playing them at least 10 years ago and they were some of my first video game experiences.
You start off with $1200 to buy a car of your choice and you spend the summer racing for money and pink slips, and using the money won to buy better engines or better cars. By the end of the summer the goal is to beat the King. It’s a free shareware title and anyone with an interest in cars, esp classic cars, owes it to themselves to check it out.
Wikipedia links: http://en.wikipedia.org/wiki/Street_Rod
http://en.wikipedia.org/wiki/Street_Rod_2
There was a game I used to play on my parent’s Commodore 64. It may have been Test Drive. I recall trying to play it at age 9 and having no concept of shifting and revving the engine, etc. I always failed and went on to play Where in the World is Carmen Sandiago?.
Nice list! Thank you.
Dude, what about Need For Speed 2 that influenced the underground racing games and movies?
I can’t help but notice two major oversights…Mario Kart (which has already been mentioned) and F-Zero.
Two Words: MARIO KART!
not a bad list, but not as good as what i usually see here. where’s the nascar games? i think the bill elliott nes game was the first (though it wasn’t very good) but the newer nascar games are some of the best and most popular (at least in the u.s.) being made!
What!?!?!?! No Mario Kart?!?!?!!?
ROAD RASH
ROAD RASH
Wipeout
Burnout
In that order
I would have to say the only game that should have made the list but did not is “Burnout” It is a street racing game, but it was the first racig game I am aware of that asked you to wreak absolute chaos to win, and was a lot of fun to boot. And to those people saying the best, this isn’t about the best, it’s about the games that brought the innovation forth for the best games. with out Driver, we wouldn’t have our street racing games, so no, need for speed and the like do not need to be on this list, as they were inspired by that game.
excitebike.
Jackie R: I LOVE POD, WOOHOO!!!
Or rather, I loved it back in the day. Fun times, fun times.
And I know nobody else ever heard of it, but I don’t care! It was awesome!
I completely agree with Mario Kart & Cruisin USA (my game of choice at the arcade).
I immediately thought of Night Driver – the Atari version. It was just so much fun to play.
http://www.youtube.com/watch?v=0B6Z-RD477A
Oh, and about the list (lol):
Nice choices, especially the classics. But you missed out on more modern classics, like
- Need for Speed (series)
- Daytona USA (there was always one of those at any arcade)
- Top Gear series
- Rad Racer
And maybe Mario Kart, F-Zero, and Wipeout, but I’m not sure if these are just RACING games rather than DRIVING games.
Ooooookay, well this is obviously a generational miscue, but when I saw the title of the List I thought of the games we played as children on long, boring car trips to make the time go by faster and more pleasantly.
Games like finding license plates from all 50 states, or making words from the letters on the plates, or having to do math problems with the last 3 numbers (in CA.) which would end up equaling the first number.
There were a whole world of other “spotting” games, too; certain unusual gas stations or restaurants, signs for historical sites, letters of the alphabet…those were car games, though, as opposed to driving games.
When I got my drivers license, I used to play a couple of real driving games. One was called “Which Way?”, and was at the complete mercy of the intersection lights. At green lights you had the option of going straight ahead or turning left. If the light was red, you *had* to turn right (a legal move in California). If you ended up in an area without intersection lights, at every four-way stop you had to make a different decision than the one you made at the previous stop.
A great way to get lost. Also a great way to learn how to find your way around.
I won’t describe the other one. It was dangerous and stupid. The kind of thing that only a 16 year old with a 550 hoursepower engine can get into, and get away with.
RC Pro Am, anyone?
Rad Racer, Mario cart, & Burnout
Hey there! Glad some of you liked my list. I am the contributor, and not JFrater – who gets so much negative feedback for his efforts. Sorry for the typos.
I typed them in date order, so really no.15 could be arguably the most influential i.e. no.1.
I’ve always been a great fan of driving games, and nowadays they’ve just about covered every angle with them. Games now are the latest additions to a long line of influential games to hit the shelves over many a long year. If I were to pick out THE most influential game of all time, the one that turned the snowball into a huge boulder, it would be (for me) Outrun. Everybody has their favourites, and even some of my favs (such as Lotus Esprit Turbo Challenge) only get small mentions, as they themselves were variations on older recipies.
Ok, your comments.
Mario Kart – Wow, lost of fans out there. I included Buggy boy as an influence for Super mario kart as it was the first time that pickups were as much a part of racing as the driving itself. Spy hunter was the first to offer shooting abilities. However, SMK deserves a mention as the FIRST game to rotate the track around the driver. Silly me.
Need for speed? – Most of the games on here have influenced those games. If you say NFS, you have to say Burnout, or even Test Drive 2 as the first ‘street’ racer.
Daytona USA came out in 1993; the same time period as RidgeRacer; only RidgeRacer became more widely known (and as such, the bigger international influence).
Road Rash – ah, I forgot about that one! But then, it was ‘hang-on’ with baseball bats.
Pod – almost a Wipeout type game and a crazy mix of Stunt Car Racer and the likes of Buggy Boy. Very good game though.
Car Damage – Pitstop 2 was really one of the first in that it showed the constant degrading of tyre ware, prompting the player to pit in and fix the problem. The Gran Turismo games did allow for type ware and damage – although by default the damage level was set to ‘none’ unless changed in the options.
Midnight Club (2000) was influenced by Midtown Madness (1999), which was influenced initially by games such as Outrun (1986).
Top Gear (1992), SNES – was almost a replica to Pitstop 2 (1984) for split screen circuit racing – the photo of Pitstop 1 included by JFrater unfortunately doesn’t do it justice. With hindsight, I could have made no.13 simply ‘Pitstop 2′.
Rad racer (1987) “bears more than a passing resemblance to Out Run” according to Gamespot and Wikipedia.
Excite Bike – hmmm, more of a ‘stunt’ game than a pure racer. Similar to Kikstart and ATV Simulator – but probably, as you say, the first to do so (and with mass appeal).
Need for Speed III: Hot Pursuit (PS1) or Super Off Road? – well, the first two are clones of earlier ones, and I mentioned Ivan Stewarts ‘Ironman’ Super Off Road racer in No.3 – only in so much as to tip my hat to it. SOR was influenced by the likes of BMX Simulator (1986) from Codemasters, and was a top-down racer that went on to influence the likes of Supercars on the amiga. Not included because ‘screen’ racing is a sub-genre of proper ‘landscape’ racing.
Colin McRae – I really wanted to include these game – I really did, but Sega Rally got there first…
Nascar (1994) has already been beated as a polygon racer by the likes of Daytona U.S.A and Ridgeracer the year before. Great games though.
Ridge Racer was God to me when I first got my Playstation and Driver, Gran Turismo and Grand Theft Auto have taken over as I’ve moved on through the 2nd and 3rd Playstation consols.