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Top 10 Captivating Graphic Adventures

Long before first-person shooters took over and online multiplayer games collected fees, millions of entertainment seekers were enveloped by a genre known as “graphic adventure.” The next logical step from text-based adventures, the graphic adventure invented the open-world concept in gaming, testing wits and attentiveness over impulses; meaning that, once upon a time, videogamers had to (brace yourself) think before acting.

Whether in first-person or third-person, the point-and-click emphasis and inventory-based gameplay meant tools and conversation skills trumped firepower and platforming, and no great adventure was had without a satisfying plot that rivaled most of the movies playing at your local cinema. With that, these are 10 of the most significant graphic adventure games.


King’s Quest VI

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As early as 1984, Roberta Williams was known for her bold and innovative approach to the adventure game, with the medieval themed King’s Quest. Often cited as the first successful graphic adventure title, King’s Quest introduced a captivating sword and sorcery universe that would spawn over a dozen sequels and collections, the biggest fan favorite often cited as 1992’s King’s Quest VI.

The game is a love story at heart, following the path of Prince Alex in his pursuit of the captivating Princess Cassima. In true graphic adventure fashion, wild personalities are introduced and players are rewarded with story and new areas to explore through each solved puzzle. This installment was notable for its leap forward in graphics and aesthetics from its predecessors, let alone alternate endings, achieved through wildly different gameplay paths and branches in storyline.


Sam & Max Hit The Road

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Originally released in 1993, the most acclaimed Sam & Max title is also a source of true nostalgia for a lot of gamers in childhood during its heyday. In a similar aesthetic to Roger Rabbit, private detectives Sam (the hound dog) and Max (the rabbit) first debuted in a comic book series in the late 1980s, before starring in their most memorable PC title to date.

Hit the Road took the pair across the United States in the efforts of recovering a stolen carnival sideshow attraction (who else but Bigfoot, right?). Complete with mini-games and smart-aleck comments from the protagonists, the game’s offbeat humor may have overshadowed even the exploits of its technical influencer, The Secret of Monkey Island. The pair appeared in a couple of sequels before being given the “episodic” treatment with a few digital download games in recent years.


Leisure Suit Larry
In the Land of the Lounge Lizards

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Long before themes of sex were unnerving parents in polygonal form, Leisure Suit Larry was finding itself knocked off retail shelves and practically admonished even by its own publisher, who refused to heavily advertise the game. Therefore, the 1987 title became a top seller largely by word of mouth, placing mature gamers in the role of a wannabe lothario whose entire life revolves around one thing: getting laid.

The 40-something hopeful is guided by the player, trotting around the city and picking up on a variety of women, mostly high maintenance elitists only impressed with Larry’s ability to adorn with gifts and boast a substantial income. Call it dirty, call it degrading, but the Leisure Suit franchise spawned five sequels during the 1990s, not including a remake of the original that was designed primarily to enhance the graphics of the women depicted.

After a few under-performing sequels in the 2000s, a Kickstarter fund was started by a new developer to revive Larry on mobile devices and produce a new HD entry into the series. Larry is the graphic adventure of choice for any player’s inner deviant, and pushed the meaning of “graphic” in the genre to another level more times than once.


Clock Tower

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Somehow, when it comes to true horror – the type that really makes you wince and fear – artists from the far East are some of the most talented. Setting the stage for terrifying exports like Resident Evil and Silent Hill, the original Clock Tower in 1995 was exclusive to its native Japan for a long time, but that didn’t stop the game from garnering worldwide attention once the internet was commonplace.

Despite being a point-and-click adventure game at its core, there is a looming survival horror aspect, as the player is constantly stalked by a non-playable psychopath known as Scissorman. This means, at any time, a player must abandon their puzzle and run for their life if the killer in fact enters the same room and attacks them. This was a big departure from the typical “take your time” mood of most graphic adventures. Popularized by a PlayStation port, the game’s construct shifted over its sequels, but the initial version was undoubtedly praised for its genre-bending take on the graphic adventure template.



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Fans of the original Myst in 1993 had to wait four years until the multi-million selling classic would finally be given its first sequel, Riven. The 1997 installment tested the wits of gamers unlike ever before, and pushed the sanity of its developers to the edge. It was not without reward — the title sold tremendously well, was critically acclaimed upon release, and is still considered by the majority of fans to be the best in the series.

Picking up where Myst left off, players assumes a role that is essentially themselves, never named specifically beyond “Stranger.” Set in a universe where talented authors can materialize actual worlds with mere writings, the player is tasked with rescuing a man’s wife from his totalitarian father who uses said writing talent for self-serving purposes. The game’s beautiful scenery yet dark undertones provided commentary on responsibility versus wrath.

Riven was not produced without several technical challenges due to its frame-by-frame gameplay, which meant even the slightest change in circumstances required every single angle and place in time to be reconsidered for each frame. The puzzle-based difficulty is notoriously brutal without outside help, including false leads and one-time-only clues (see: fire marble domes), not to mention a custom numerical system players must ascertain during gameplay.


The 7th Guest

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Regarded as the single title responsible for the boom in CD-ROM gaming, the 1993 hit The 7th Guest was a campy yet engaging first-person adventure set in a haunted mansion. The premise may owe a debt to the Mac OS classic Uninvited, but made its own niche with the use of real actors portrayed as ghostly apparitions, fleshing out the backstory and making the player feel like a clairvoyant, let alone investigator.

The plot was morbid, but presented in a TV horror aesthetic that mitigated the heaviness of themes concerning murder and betrayal. A maniacal antagonist teased the player’s performance and offered an unprecedented form of narrative in gaming (think the Haunted Mansion attraction gone wild). In a clever way to aid lost players, a hint system under the guise of a library exists, offering tips on how to solve a majority of the puzzles and aiding the title’s accessibility.

Although met with a less successful sequel, The 11th Hour, the original retains a strong fan base and re-releases have been produced, for formats as recent as the iPad and iPhone. A third installment is still in production at time of this writing, assumed to arrive no sooner than the original’s 20th anniversary.


Indiana Jones and the Fate of Atlantis

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Regarded by many as the “lost” Indiana Jones film in spirit (harsher critics recommending this game over the fourth movie), the 1992 hit Indiana Jones and the Fate of Atlantis introduced a new mythology, new villains, and new damsel testing the patience of everyone’s favorite whip-cracking archaeologist.

Inspired by Plato and his writings of Atlantis, the story concerns Indy in a search for proof of the fabled city, but not without crossing mysterious temples, characters of all cultures, and of course, Nazis begging for a beatdown. Rated “perfect” by various publications during its prime, Fate of Atlantis was lauded for a subliminal educational aspect, let alone having one of the best story arcs among all graphic adventure games. A revamp not long after the original release introduced voice talent, although not of any actors from the film series.


The Secret of Monkey Island

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Take Pirates of the Caribbean and mix it with a Saturday morning cartoon (and maybe just a pinch of acid) and you’d come up with the wacky yet revered classic, The Secret of Monkey Island. Released in 1990, this title is likely the one that proved to the world that graphic adventures could be all-ages fun while providing elements of tongue-in-cheek parody and taxing abstract thinking unlike ever before.

As Guybrush Threepwood (don’t worry, plenty of in-game characters already mock the name), you embark on the naive journey to become a pirate; in fact, it’s the first full sentence out of the young man’s mouth. However, when the town mayor is kidnapped, your bravery is put to the test and you must rescue her while adopting the pirate lifestyle, all done in a classic graphic adventure style (sword fighting is not won by real time actions, for example, but through witty insults and comebacks).

Complete with a hilarious cast of characters (including drunken skeletons, and tribal cannibals who speak articulately about their dietary concerns), the world of Monkey Island spawned a few sequels all the way up through the 2000s, including remakes of the first two installments with modern graphics. A movie was even planned at one point, but eventually canceled.



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Before moving on to his most successful creation – the Metal Gear Solid franchise – Japanese writer and developer Hideo Kojima started out with adventure games. The most revered and celebrated of these was the Blade Runner-meets-Terminator epic, Snatcher, released in the late 1980s for home computers and the Sega CD in 1993.

The adventure game platform was likely attractive to Kojima due to his knack for grandiose storytelling, rivaling even Hollywood films. Snatcher combines conversations, relationship dynamics, stationary shootouts, and evidence examination, all supported by a twisting plot concerning body-snatching robots and identity crises (not to mention the most blindsiding paternal twist since Darth Vader and Luke). To top things off, the player can be detoured severely if they abuse or misappropriate their interactions with some of the game’s supporting characters.

Hard at work on the latest announcement in the Metal Gear series, Ground Zeroes, Kojima has his plate full and the outcry from gamers for a Snatcher remake may go unfulfilled, at least for a while.


Grim Fandango

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In the greater perspective of graphic adventure games, it seems almost a crime to feature only one title spearheaded by Tim Schafer, adorned by many as one of the most visionary writers and developers in the entertainment industry. However, to keep a balance, this spot goes to Schafer’s most intriguing and technically-advancing accomplishment in the genre thus far.

After getting his feet wet on Maniac Mansion and The Secret of Monkey Island, Schafer co-designed the former’s sequel, Day of the Tentacle. This opened the door for his first solo project, Full Throttle, a biker-themed cult classic featuring the voices of Mark Hamill (Star Wars), Tress MacNeille (The Simpsons), and the late Roy Conrad. Following Full Throttle’s success, Schafer was ready for his masterpiece of the decade, and entered the Land of the Dead (creatively speaking) with 1998’s Grim Fandango.

Players control the skeletal Manny Calavera, a “travel agent” for the newly deceased who accommodates his clients based on their goodness in life. Eventually Manny finds his business is corrupted from the top down, and perfectly good souls are being cheated out of good tickets by a crime lord finagling the agency. Upon discovering his love interest, Mercedes, a victim of this corruption, Manny becomes involved in a noir-style epic to save his woman and find a better life (or, afterlife) for the two of them.

The timing of Grim Fandango’s release marred its commercial success – it arrived at the end of the graphic adventure glory days, and when console gaming started to overshadow PCs in the mainstream. Coupled with the fact the game ran almost exclusively on Windows 98 (later systems requiring patches and tweaks), the title remains elusive for common gamers. None of this hindered the game’s legacy, however, as critics applauded the title with “Best of the Year” awards and fans remain faithful adherents. A glimpse online also reveals urging from numerous gamers to get a working port on download services such as Steam.

In the meantime, Schafer has embarked on a new high exposure venture; his Kickstarter fund in 2012 garnered over $3 million from the public when it was announced he intended to independently produce a new graphic adventure, reintroducing the genre to the masses. At time of writing, the details are unknown, but if history is any indication, the project will be a must-buy for anyone passionate about pristine storytelling and contextual gameplay.

Notable Extras: The fun doesn’t stop there. For those intrigued by this article, other worthy classics to explore that didn’t make the top 10 include: Maniac Mansion, The Journeyman Project, Myst, I Have No Mouth and I Must Scream, Policenauts, King’s Quest, Full Throttle, and The Dig. A few modern blockbusters such as Heavy Rain borrow heavily from graphic adventures, and independent developers are frequently churning out new graphic adventures on the indie games market.

  • francisquinonez

    Great List! Very interesting picks.

  • Adella

    I’m glad to see you included Riven. That game is amazing.

    • DCD

      Same here. Most people don’t even think of Myst and graphic adventure in the same thought but the fact is they are.

      • Pierre Delorme

        Very well written Bravo

    • Steven Douglas

      Same here. Riven was way ahead of its time, and is, by far, the most amazing game I have ever had the pleasure of being fully immersed in. I’ve gone back to it many times, and even got the iPad version that was released. The Riven Soundtrack, by Robin Miller, has had a lot of play time by me over the years, even now. It is the most perfect background music to think by.

  • roboroo

    I have a raging hard on. Good list.

  • Reblogged this on Jay's Blog.

  • Will Trame

    I’ve always suspected that there was a planned Indiana Jones movie concerning the lost continent of Atlantis. Too bad it never came to fruition, as said city has had a profound effect on both culture and literature. Hell, Donovan even wrote a song about it. And, I agree with you on the concept that this idea would have made a better story than the Crystal Skull flick. I have read that Harrison Ford is open to the idea of a fifth Indy movie. Perhaps Atlantis would be the perfect premise if that notion would actually come to pass.

    • andrew k.

      i had a copy of fate of atlantis way back in the 90s when they had those lucasarts collection volumes. a great game but damn those games could be hard back when you had no internet to get hints.

      • Andrew

        Yeah I have just completed it and would be absolutely no where without the internet because it is really hard to figure out how to use everything together. It was much harder than Monkey Island in that respect because even the best logical mind can’t help you out in this game. Its one of those games where you really need to look out so you don’t miss a single thing.

  • I’m so glad you gave Grim Fandango the #1 spot! Definitely the most underrated game of all time.

  • Name

    possibly my favourite game and a fantastic point and click you’ve forgotten off this list: Simon The Sorcerer!

    • Andrew

      Simon the Sorcerer was one of my favourites due to the fairytale nature of the game. It was good in that respect because then they could market it to more people such as younger audiences. I find older games tend to appeal to wider range of people, now they seem to mostly cater for boys and men. apart from the wii and nintendo ds its mostly manly games that aren’t all that appealing to everyone.

      • G.

        Somehow I don’t think “manly” is the world you’re looking for. Plenty of women are still playing most of the games out there. Maybe you mean “complicated” or “inaccessible”…?

  • sadmuso

    Snatcher is one of my all time favourite games. Perfection.

  • Pippa

    Tick Tack Toe, anyone?

  • Agent119

    I was expecting to see Maniac Mansion or Day of the Tentacle. Oh well, I guess I’ll just have to put this hampster in the microwave all alone.

  • A fun list. The only criticism I have is that I’d have liked to have seen the list expanded to top 15 with reviews for some of the also-rans.

  • Anonymous

    Looks like Discworld is not mentioned! A great game!

    • Geko

      So is Discworld II: missing presumed

  • Shivore

    Great list, love the inclusion of Riven and Myst but I gotta ask… Why no Space Quest?

    • roddack

      Or quest for Glory

  • oouchan

    I love these types of games (prefer RPG overall) and have played King\’s Quest. Nice choices and topic. I will have to see about getting some of these to try…if still available. :)

    Cool list.

    • xxRach85xx

      A couple can be found by looking for their roms, but some more common ones can be found on Steam pretty cheap. Some of these I’m going to have to give them a try too! (I remember playing Monkey Island, Myst and Riven; such GREAT games).

      Good luck hunting, oouchan!

    • Tore

      I love these games, too. I agree with the #1 place….. we need a working version of Grim Fandango on Steam, STAT!

    • Tore

      Also you can score 7th Guest and the first 2 Myst games on App store and play with touchscreen.

  • abyssusuniversitas


  • Vincent

    A friend and I would sit up all night playing Myst on an old Quadra 950 (1992) until all hours, day in and out, until we found a glitch in the program and could go no further. It was a groundbreaking game, the graphics were outstanding. Those were the days…

    • tyler

      ubisoft should bring back myst. they own the rights now.

  • Canadianguy

    No mention of Space Quest? Dude…

  • Kelly Norman

    I’m just glad to see Snatcher and Grim Fandango get some extra exposure. Such astonishing games ahead of thei r time.

    And even though it didn’t invent the wheel it is nice to see Maniac Mansion (at least) a “notable mention” even if Monkey Island over shadowed it. Maybe would have switched out Clock Tower for it if this were my list but still a great effort. :D

  • tyler

    awesome article. well balanced with the types of ga. horror, fantasies, comedy. takes me back to my younger years. kudos to this author clearly knows his stuff.

  • Robin

    Anyone else remember Phantasmagoria or Obsidian? Loved those games…

  • kal

    where the hell is broken sword !!!!!!!

  • BryanJ

    The original Leisure Suit Larry rocked!

    • avenger280

      Thanks a lot! Now I have that Leisure Suit Larry theme stuck in my head!

  • Mayweed

    Such a fun list, I used to love playing Secret of Monkey Island. Was the first game I ever beat so it holds a special place in my little heart.

  • fdileague

    Kinda think S.W.A.T. The police quest games too are worthy

  • Conan

    What about Beneath A Steel Sky? I remember that from way back, use to have 14 floppy disks if i remember. lol

  • FredSlim

    Gabriel Knight anyone?

  • charlz

    Wow, the comments are really fired up this morning! I just wanted to say that I hate all Muslims and their Allah is Satan. They kill for fun and no other reason

  • theduke

    Great list, well done! Never heard of snatcher before and it sounds interesting. Definitely going to give it a try. Longest journey and sanitarium are two of the best adventure games ive played and recommend them to anyone that loves a nice long adventure game.



    • david pro g

      Errhm…. somebody doesn’t grasp the concept of “classics”.

  • Andrew

    Monkey Island…what a game.My brothers played that throughout the 90s and I even have it on my computer. It never gets old.

  • Great list and very well written. I didn’t have the patience or intelligence to win any of these games (except one ending in “Maniac Mansion” on the NES) but loved to play them

    • Methinks

      Don’t beat yourself up. Sometimes they were just abstract instead of straight forward logic. It force you to experiment to get anywhere. Case in point Monkey Island. And the aforementioned Riven is just EVIL with its difficulty.

      • Haha very true. I’ve read horror stories about how weird those puzzles were. I approached them with real world logic…they had video game logic. Much different!

      • Andrew

        Exactly. Indiana Jones and the Fate of Atlantis is a game I don’t know how anyone could complete without a walkthrough. Its not logic but just up to chance of you clicking on the right things. One really hard part is you have to put these levers in the right positions on this machine to start it, the postions are shown by dots on a wall! Like who would ever think that random ass dots on a wall means something like that!

        • Andrew

          Well certain things are highlighted in the environments by your cursor for a reason. You experiment enough with things you pick up and the environment, you will prevail. The deliberate elusiveness was on purpose to prolong game play.

  • Jordan

    Broken Sword maybe?

  • Chris


  • Lucas

    What about Day of the Tentacle?

  • Dave

    This lost loses all credibility due to the glaring omission of Broken Sword

    • Mike

      Nah… Broken Sword was far too later in time and nowhere as influential compared to these.

      • Dave

        Considering two of the games featured on the list were released aft Broken Sword, including the game at number 1, your comment is completely invalid

  • The Mick

    Great list !!! Loved this genre of games, and i think it helps if you actually lived through these decades to see these games evolve. Grim Fandango and Full Throttle were pretty awesome!

    As for any omissions, I would include Spellcasting 101: Sorcerers Get All The Girls. Kind of like Haary Potter meets Leisure Suit Larry hehe

  • Jim

    Good list. Only left one out of both the list and the notable extras: Under A Killing Moon.

  • drunkwityomammy

    La La La LAME!

    • yourdrunkorjustdumb

      sorry you were too dumb to ever beat any of these games [email protected] now go play your call of duty

  • Mystikan

    I can tell that the author is a child of the 90s and not of the 80s. Otherwise he would have mentioned several groundbreaking graphic adventure titles released on the Commodore 64 a decade before any of the titles in this list.

    Those old enough to remember games like Oasis of Shalimar, Temple of Apshai, Guild Of Thieves, Pawn, Willow Pattern and of course the seminal titles The Hobbit and Lord of the Rings on the C64 will know exactly what I’m talking about!

    The 90s titles in this list are second comers; the ones I’ve listed here were the true first-generation graphic adventures.

    • ricej1969

      I assume that graphic adventures means that they have moving graphics so the game “The Bard’s Tale” wouldn’t be one but I loved playing that game in my teen years.

    • Chet

      Those all blew chunks and did nothing to invigorate the genre. At least 3 of the titles I read on here are from the ’80s and top any one of the games you mentioned and I say it as someone who owned a C64.

    • g. puck

      ^ Mystikan is naming largely text adventures and not graphic adventures in the pure sense. In fact only Willow Pattern I would say is a graphic adventure purely.
      There is no denying the graphic adventures did not really hit theyre stride until around late 80’s/early 90’s.
      THe list picks are apt at least mostly IMO. I know Maniac Mansion I would add and it was very influential on the control scheme of many graphic adventures even though it was not as big a hit as the later ones.

  • Dersaw

    Was the last Pirates of the Caribbean movie not based on the Curse of Monkey Island plot?

    • Mike

      No, it was based on Pirates of the Caribbean the Disney property, in turn inspired by Treasure Island.

      • Juzzo

        Actually, I read somewhere that although they took the name from the Disney ride, there are far more similarities to Monkey Island. I think writer or director or someone like that was even attached to a Monkey Island movie at one point.

        • Andrew

          I always thought a Monkey Island movie would be really appealing. Who doesn’t like Guybrush Threepwood? It would probably be a big hit but you’d probably have all the annoying Pirates of the Caribbean fans comparing it to that and giving it bad ratings simply because its not the same thing!

  • Greg

    Great list….the only omission I can think of would be Phantasmagoria

  • Pat

    No Beneath A Steel Sky?

  • Aaa

    No day of the tentacle??? Are you kidding?

  • Aaa

    Oh, and beneath a steel sky as well

  • starleen

    Do they still make adventure games like these? I don’t follow gaming these days but I’d love to see what today’s technology can do. I don’t like shooter games. I loved looking around in games like Riven.

    • Andrew

      I agree. The remake of Monkey Island was good, if not a little pointless. I mean today’s graphics are good but thats not all I look for in a game. They don’t really make games like this anymore. The closest thing I would compare it to would be the rockstar games such as GTA or bully but they are mission based as opposed to puzzles where you have to find things and put them together.

      • andrew

        actually they do. there are a lot of them being made by indie gamemakers but you will not hear about them as much.

  • scott

    Darkseed was a good one.

  • Some of these were pretty cool and outside gamer circles virtually unknown. A favorite of mine that didn’t recieve even an honorable mention is American McGee’s “Alice”. The story line was well developed, the horror element worked, character development was quite good as well. Some of the sequenes were a bit quirky if played on slower machine, but otherwise it was the dogs bollocks.

    • psychosurfer

      Wow I just remembered that one, good call!

  • Juzzo

    Although it wasn’t as popular or ground-breaking, I always loved the Legend of Kyrandia trilogy. Except for the fire berry caves in the first one *eye starts twitching*

  • kimbee

    Loom! Great game!

  • Guest

    No Katawa Shoujo?

    Perhaps not as much an ‘adventure’ but in my opinion far more captivating than those presented on this list.

  • Bones

    What? No Bard’s Tale?

  • Sway

    What?? No [say game that was a personal favorite]? grumble grumble…. ;)

  • Good list, but there were two very important omissions: Day of the Tentacle, a.k.a. the funniest adventure ever written; and The Longest Journey, a.k.a. the best written adventure ever.

  • Space Harrrier. Giant flying Easter Island faces cyclopian mammoths and a dragon that you get to ride. And the graphics (by 80s standards) were awesome. It was made by Sega. Can’t speak for the home version but the arcade game was amazing.

    • alan

      ??? space harrier is not in any way a graphic adventure game. that was a shooter.

      • Sorry, Geez. There was graphics. adventure, and you shot things. My mistake

        • alan

          yyyeah but as with any medium of entertainment there are fine differences and that is why we have *genres*. as i’m sure the article explains “graphic adventure” that take a cue from the old text or trading card “adventure” games on table. meaning a style of play. i am sure if you are interested in more there are wikipedia articles on the matter. glad to help…. ;)

        • Philip

          I think the confusing part for some is the intent of the word ‘graphic’. Technically, all video games have ‘graphics’, you are correct. However, it was chosen this way to separate these kinds of adventure titles from those which you would play by other means, in the era leading up to home computer games. In fact, there are also adventure games on computers that were entirely lines of text, which would not quality as graphical, for obvious reasons. As a result of time, the intention of this moniker is no longer as obvious as it may have been 20 some odd years ago.

  • Sup


  • Jolly Roger is a really nice little graphic adventure game of recent I recommend, it’s very piratey, in a good adventure kind of way, it’s er, also themed around having dogs instead of people, but it is a really cool little game.

    As far as older graphic adventures go I think for me it was Hugo which I loved playing, it had a haunted house kind of feel about it but with some mighty cool puzzles.

    I could never get Grim Fandango working on my PC which really annoyed me but it’s never too late. For now though I got Planescape Torment and Fallout 2 to complete for retro stuff. I do also have Riven downstairs but I’m not sure I’d like that

  • Lifeschool

    Some very nice items listed here, and I mostly agree with the order too.

    I had an Amiga, and for me Monkey Island 2 was way better than MI1 in every way – same as ‘Day of the Tentacle’ was better than Maniac Mansion. But for me Beneath a Steel Sky also deserves a mention. (I heard they are going to make sequel – and have ported the original onto Steam). Others? Cruise for a Corpse was a standout film mystery noir back in the day but nobody remembers it now. Can’t agree MORE with INDY! I wish they had done Atlantis instead of that pile of sh;t Crystal Skull movie. Ford is now PAST IT! He’s spent! If they do any more Indy movies I’d say 1. Do Atlantis, and 2. Use a new actor.

    • psychosurfer

      I was about to mention Cruise for a Corpse, it was a great game and I’m disappointed that no game from Delphine Software made the list, Future Wars was definitely worthy.

      The Alone in the Dark saga was also groundbreaking, I remember the Necronimicon fragments and all those references to H.P. Lovecraft, I’m surprised no one mentioned those.

      Afterwards I also enjoyed Blade Runner.

      • tyler mason

        alone in the dark was survival horror.

  • adeel

    5 Days a Stranger? Anyone?

  • leroy

    my co-worker’s step-aunt made $20060 a week ago. she has been working on the internet and bought a $341400 condo. All she did was get fortunate and follow the directions exposed on this website NUTTYRICHdotcom

  • Tom

    Where is Hugo’s House of Horrors?

  • aportelli

    What about The Neverhood?