Driving games have held the fascination of geeks and non-geeks alike since they first began to appear – decades ago (can you believe it!) This list takes a look at fifteen of the hundreds of games that have made their debut on our computer screens, arcades, and TVs. These are the most influential of the bunch.
Probably the game that started the whole thing off for many, pole position was created as an arcade game in 1982 by Namco. After a period, the game was eventually picked up by Atari, who exported the game worldwide. Pole position set the bar for all future racing games with its fluid frame rate and solid ‘behind the car’ graphics. The pseudo F1 style spread it’s appeal, and set the ‘behind’ perspective at the forefront of racing gaming; which is still in evidence today with the likes of Need for Speed. Influenced: outrun, pitstop, ridge racer series.
There had been a few ‘top down’ racers before, but spy hunter turned out to be the one which would kickstart a new enthusiasm in this perspective. The aim was to drive up a road and negotiate traffic and obstacles coming down. The twist was that the player could transfer from a car to a boat when the road ran out. The player could also fire weapons; a first for race gaming. This concept was taken to the limit with the 1997 release of Grand Theft Auto. Influenced: A.P.B, GTA 1 & 2, The Spy Who Loved Me, Nitro.
Two years after pole position, the ‘behind the car’ formula took another performance injection with the release of this game on the C64. The game boasted two player racing without any noticeable slowdown; a feature almost unheard of at the time. It was also one of the first games to to take advantage of repairable car ‘damage’ as a strong selling point. The Pitstop formula was later a heavy influence in games such as ‘Lotus Esprit Turbo Challenge’ (amiga). Influenced: Indy 500, Gran Turismo.

Revs is considered the very first racing simulator, and was released on the BBC Micro in 1984. The game featured the view first ‘in car’ view and boasted the first rear view mirror effect. Although superseded by the likes of Geoff Crammonds ‘Formula One Grand Prix’ (amiga), the concept of the in-car racer is still the staple of games today. Influenced: Grand Prix Circuit (1988), Vroom, Formula One Grand Prix (1991).
This contender was one of the first to successfully update the racing genre with the inclusion of bike racing. The smooth ‘behind the bike’ graphics and pseudo 3D sprites took the model to another level, and paved the way for games such as Outrun and Enduro Racer the following year. Influenced: outrun, super-hang-on.
Way ahead of it’s time in every way, Lotus Esprit was the very first game to use a true 3D open world environment to drive around. The map was very large, and the player drove the vehicle using a unique method of controlling an on-screen car using an on-screen driving wheel and dash. Although unknown at the time, the game model became the major influence in games such as Driver, and most notably the Grand Theft Auto III + series.
Taking the ‘behind view’ racing genre and adding more speed, buggy boy was one of the first arcade racers to feature pickups along the way. Various obstacles were placed on the track which were designed to ensure the driver didn’t reach the end of the lap. To add to this, several ‘time’ bonuses were often placed in unusual places around the track; resulting in much side-to-side track action rather than just as driving as fast as possible in straight lines. Other features included for the first time: getting to perform two-wheel stunts, high jumps, and driving over bridges and through tunnels. Influenced: Powerdrift (1988), Super mario kart (1992), Wipeout, Crazy Taxi.
An odd mix of bike riding, off roading and show jumping. The aim was to drive a dirt bike over and around a series of obstacles; most notably high hedges; to reach the finish. Another ‘behind the vehicle’ game, the gimmick this time was that the bike spent as much time in the air as it did on the ground. Although basic by today’s standards, Enduro racer was also the first game to offer virtual off-road action. Influenced: Motorstorm.
The definition of ‘arcade racing’ for many years and probably still one of it’s greatest influences. Outrun was the first game to offer the player different routes to reach the goal; allowing the player to customize each play to suit their gaming talent. Outruns game engine was very fast, featured many different vehicles and landscapes, various selectable in-game soundtracks. Influenced: Turbo Outrun, Chase hq, ridgeracer, burnout.
The world of virtual 3D was launched with this 1988 racer. Although the game engine was very slow on ported computers (most noticeably on the c64 version), the graphics let the player move around a dynamic forced 3D vector environment for the first time in a driving game. The player would also get to perform virtual stunts; including a 360 degree loop, and a banked turn. Unlike Turbo Esprit; which used fake 3D; Hard Drivin’s use of vectors would be the benchmark of gaming for many years to come. Its influences would include the much better attempts at vectors including: Stunt car racer (1989), Race Drivin’.
Until the Test Drive series, most ‘in car’ racers were firmly fixed on the F1 scene. Test Drive took this formula to new heights and for the first time, enabled drivers to experience the thrill of driving along ‘real’ roads in ‘real’ cars. The games had the gimmick of allowing the police to chase speeding offenders, and opening the landscape up to reveal cliffs and drops. This sequel, The Duel, also allowed a chase car to race the player along the road, either controlled by another player or by an intelligent computer A.I. Influenced: V-Rally, Gran Turismo.
By 1993, the racing game was a well established genre. Namco, arguably the ‘father’ with Pole position, made way for the next generation by offering the first polygon driven racer – a platform the new breed of games consoles could take care of very well. The series was interesting for its use of landscapes, A.I. opponents and the fast and furious action. Ridge racer was also one of the first games to offer the player multiple camera angles to play from, including ‘in-car’ and ‘behind’ views. Influenced: Ridge Racer series.
Off road gaming had not developed much since Enduro Racer, with the exception of the vector racers and Ivan Stewarts Ironman Racer, so the appearance of Sega rally on the new polygon platforms was a welcome addition. The game offered exciting 3D environments and much sand and dirt action. Computer A.I. was much improved but the single looping tracks would make way for non-looping landscapes with followers such as Colin McRea Rally. Influenced: Colin McRea rally (1998), V-rally, WRC, Motorstorm.
Since Pit Stop in 1983, the opportunity to fix and customize the racing experience was always a good gimmick for racers. By combining polygon racing with ‘real world’ mechanics and physics, the makers of Gran Turismo broke the mould. The circuits (although still in the looped style) were detailed and smooth, and care handling was taken to a new level by designers Polyphony Digital. Each circuit had barriered sides to enable players to bounce off each other, creating very fast paced racing. Cars could be chosen from many real-world manufacturers and highly customized to match the players skill and driving success. Influenced: Forza motorsport.
The original Driver took a major leap forward in the open world driving experience. Although driving was still largely limited to driving along main and side roads, the freedom of driving on non looped free-forming landscapes captured the imagination of todays game designers. Even now, Driver is still seen to have made the biggest impact on the open-world driving experience. Influenced: Driver 2, GTA III, The Getaway, True Crime.
Polygon worlds were now huge, and almost for the first time since Activisions ‘Hunter’ (1991), a player could now exit one vehicle and enter any other, and drive around a free formed open world landscape. With the restriction finally taken off the driving experience, players could now drive up, down and off any road, and on any terrain. Cars could be repaired and customized with body color (and in later games, with nitrous and suspension jacks), and every car model had its own characteristics. Although not a ‘driving game’ in it’s strictest sense, the 3D GTA games have taken the model of the ‘Driver’ Series and made it their own. Influenced: Vice City, San Andreas, Mercenaries, Saints Row, Scarface.
Contributor: Lifeschoool



































51. the_cloaked_poster – well put. I wish ‘influential’ meant cool, or best, or fastest, but as you say, it is more ‘new concepts’. Burnout is a bit like Turbo Outrun on Steriods.
Kreachur @ 53: I’m so glad someone else loves that game!
Lifeschool: glad the creator of the list also thought it was a good game
i cannot believe that mario cart is not on this list.
yeah, sorry to all SMK fans, see No 59 for my explanations.
What?!
No Rad Racer? or Road Rash? and where the hell is Excitbike?
No love for SanFransisco RUSH 2049? A great arcade driving game with lots of groovy shortcuts and jumps etc. I used to love that game!
How about Stunts?
Old PC racing game. Racing exotic cars on your custom built race tracks. There is nothing better then watching a slow motion replay of wrecking a Porche 911 on a large loop.
Great list Lifeschoool – technology now days are mind boggling with these games that we play today – what will the games be like in 10 years time ?
I hope Massa takes it on Sunday
lifeschool: Nice list – no mention of Cruisin USA or Night Driver on your explanations… Why? Whyyy???!!!
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Okay, I think I’m better now.
Seque, I thought the same thing… slug-bug, no slug backs! and… perdiddle on a cydermokle!
What about desert bus?
Daytona USA should have been on here
More gaming lists please
Don’t get a chance to play many games these days, but I still love these types of lists.
I agree with some of the other folks, Daytona USA should have been on here. Maybe it’s just more memorable than a lot of these to me due to the beginning, “Daytooooonaaaaaaa”.
Good list either way!
71. Jhm27 – haha, Desert Bus. I wanna play that game so much. Penn & Teller are awesome.
I think desert bus was on another list – worst games of all time – or something…
spy hunter at 14? i strongly disagree. i mean, c’mon. if for no other reason, it has one of the most memorable themes in the history of games, probably only behing super mario brothers.
and no excite bike? wow.
You forgot to mention one of the coolest things about “Outrun” : the steering wheel shook when you crashed and the passengers were ejected. And yes, I was a teenager in the 80s, many, many quarters ago..
MARIO KART!?!?!
Post # 79, by tomas – GOOD CALL!!!
One of my favorite games of all time, Interstate ’76 was an online combat/racer that combined the best of Driver and Spy Hunter. It was a 3D freeworld racer that allowed you to dozens of weapons to your vehicle and compete online with other players in any of a variety of competitions including survival, races, drag races, etc. It was also possible to leave your car and comandeer someone elses, several years before GTA III allowed this.
70. JayArr: Seque, I thought the same thing…
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Oh! Thank goodness! I was beginning to think I was the only one who was pre-computer arcade fanatic.
i agree with this list 100%
I remember a driving game that I just loved. It had a green screen and you would have to shift from slow to fast. Very primitive. This would be back in the late 70s to early 80s. Don’t remember too much else except I was really good. Better than my sister and my friends.
anybody remember ivan “ironman” stewart’s offroad? would paperboy count as a driving game?
HOLY CRAP!!! how did i forget RC PRO-AM!?!?!? this list should be stricken for this overlook!!
Carmageddon!?!?!!
u got points for knocking people down.still influences my driving today
racing destruction set was a spiritual predecessor to trackmania, the game with the largest player base
haha, freaking Crazy Taxi as well, that game was just too fun.
Driver has always been my favorite game of all time. i owned all of them up to three.
good list
but what about mario kart or something?
Think u missed out on Mafia which had some great driving action. Also, GTA ROXX!!!!
I remember fighting with by brother over Pole Position. I think we still have it somewhere, actually… Ah, the good times.
Ridge Racer series FTW
I third the motions from commenters 32 and 67 that Stunts (abandonware DOS game) should definitely be on this list. You could build/save your own tracks and races (and especially crashes).
When I hear the word “Driving”, with or without “game”, I think immediately of “Daytona USA”. The fact that it’s not on the list blows my mind. I totally expected it to be no.1.
No F-Zero…No ExciteBike………..Boooo
No Enduro for Atari? Blasphemy. also Daytona should be here, too.
lifeschool (59)
I would take issue with the comment that ridge racer was more popular worldwide than Daytona. Here in NZ Ridge racer pretty well came and went without trace while Daytona was both more widespread and is even still around.
Otherwise I would agree with most of the rest of your list as regards their influence (a point most commenters seem to have missed even after you repeated it).
Driving games have always been about the only Arcade/computer games that I have taken any real interest in – even when I was working in a Game Parlour. Isle of Mann TT and the German Touring Car game (Can’t remember the name now) were the two that really rocked for me!!
Cheers
Lee
What about cruse’n USA or Mario Cart for the N-64?
zomg where’s mario kart?!
No Bump N Jump? Ha!
I was looking for Road Rash 2 for sure.
I also used to love me some S.T.U.N. Runner.
The F1 race of nintendo family computer was not in the list… I used to play that when I was a kid and maybe I was 10 years old that time.. Technology today is not stopping.. maybe sooner or later there will be a driving game that will include accident and and you will feel the pain. LOL
yeah excite bike is not on the list….. since I first played that until now I cant finish the number 5..
Anyone else ever play Twisted Metal back on the original playstation…God that game was the *****!
Hello there, just popped by to see your latest comments on my list. For the record, the games I loved (and not mentioned so far) which some of you may remember include:
Bump n’ burn
Grand Prix Legends
Nigel Mansells F1
Roadkill
Full Auto
Toca Race Driver
Micro Machines (!!)
Super Sprint
Simpsons Hit n run
Roadblasters
Action biker
Le Mans
Miami Vice
Final Lap
Virtua Racing
GTI Club
Crazy Cars (1,2,3)
Lamborghini Challenge
Supercars 2
Up n’ Down (1983), arcade
Speed King
Carmageddon
5th Gear (c64)
Continental Circus
Chase HQ2
Project Gotham Racing (a clone – but fun)
I also noticed on the wiki ‘racing game’ page that the reviewer put Daytona USA on the market AFTER Ridge Racer 1 – making RR the initial influence.
http://en.wikipedia.org/wiki/Racing_game
I also believe that playing driving games makes real driving safer in that the players reactions would be so much quicker. It also releases the agression through a game and not on a real road. But thats for another list. Have I forgotten anything…?
Segue and JayArr: Don’t feel bad my thoughts were on the alphabet game (playing that game ain’t easy in a small state)
and u can get a big lead until Q (and u start looking for the dairy queen signs and all of sudden its ties).
My Kids go at it – slugbug!
on the other hand pole position was the only “driving” game that I played.
Top Gear will always be my all time favorite racing game.
Interstate ’76 and San Francisco Rush
No mention – not even in the comments – of Virtua Racing? It may not have been the first polygon racer, but it was surely the first true great one.
Wasn’t it also the first game that allowed you to switch freely between multiple viewpoints? I seem to remember reading something about Sega trying to copyright the idea.
NO Twisted Metal!! or BurnOut
I can’t believe, where is Need for Speed?
Some of the ones I´ve enjoyed the most were:
Enduro (Atari 2600)
Auto Racing (Intellivision)
RC Pro Am (Nintendo)
Microprose´s World Circuit (PC)
Super Sprint (Arcade with three steering wheels, remember?)
I found this list somewhere:
http://www.gamefaqs.com/features/top10/880.html
Hmm I thought for sure Mario Kart would make the list. Ah anyway, lol at Grand Theft Auto 3.
Great list.
114 posts and nobody has mention NightDriver for the Atari!!! That was the coolest game ever.
lol wheres need for speed,burnout,GTA SA/4,Rumble racing,better gran turismos,true crime lol I could keep going
and mario kart for shizzle
yep I can’t believe you made this list with no need for speed or mario cart and I think a lot of people would agree. Props for gran turismo though, that was one of the best games for it’s time.
What? No Rock ‘n’ Roll racing? No way, man. No way. That is probably the first “kill the other race car driver with missiles and machine guns” games that included buying things like more powerful weapons, mines, spike strips, oil slicks, new tires, turbo boosts, etc. That influenced the Twisted Metal series for sure, and Vigilante 8? I doubt they would have existed without Rock ‘n’ Roll Racing. And it had a bad-ass soundtrack!
Wow this is blasphemy. How can you Initial D not be on this?? it pretty much created a new era of driving. Drifting and the maps required more skill.
Initial D deserves to be number One, all arcade stores have it now